Confused Life - Reloaded
Showing posts with label
bundler
.
Show all posts
Showing posts with label
bundler
.
Show all posts
Sunday, May 6, 2012
Producing Denser SiftGPU points - at the expense of time and RAM
›
One of the old adages I learnt doing CS was that you can not optimise everything - there is always a trade-off between speed and RAM (and s...
Wednesday, April 25, 2012
Building faster Bundler with CPU/GPU parallelism
›
The initial Bundler release caused quite a stir allowing simple bundle adjustment from random collection of photos. It leverages the spars...
›
Home
View web version