Confused Life - Reloaded

Showing posts with label bundler. Show all posts
Showing posts with label bundler. Show all posts
Sunday, May 6, 2012

Producing Denser SiftGPU points - at the expense of time and RAM

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One of the old adages I learnt doing CS was that you can not optimise everything - there is always a trade-off between speed and RAM (and s...
Wednesday, April 25, 2012

Building faster Bundler with CPU/GPU parallelism

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The initial Bundler release caused quite a stir allowing simple bundle adjustment from random collection of photos. It leverages the spars...
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Tisham Dhar
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