Friday, October 20, 2006

Water Rendering and Flooding Adelaide



Believe it or not, South Australia especially around Adelaide is one of the lowest parts in Australia. Though the mass scale flooding risks here are low, tsunami's are more likely near the Pacific Ring of fire, Gleneleg still gets water in the streets. So I decided to try out some of my new Water layer shaders on Adelaide. The results are in the screenshots.

The shader is a textured reflection map. Mesh deformation with waves and cubemap generation on the fly from the surrounding terrain and sky will give greater realism to the water.
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