
Just to keep up my end I have been doing regular release builds of Qgis lately. Then I had a look at some of the prettier shader applications in World Wind Java. Now I have new goals. I pulled out Render Monkey and the big thick GLSL Tome.
I have the following on my list:
- Layer opacity control via fragment shader
 - Gradual layer transitions as user zooms in, basically eye distance based opacity
 - Raster enhancement operations - such as RGB to Grayscale, sharpen, contrast stretch etc.
 - The old favourites sun shading and day-night, this already seems to be there is a simple way in render monkey.
 - Global fluid water layer, hopefully a simple spherical mesh with a simple vertex shader or varying bump map.
 

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