Working with Structure from Motion and Dense matching can be a lot of fun. If the project get sufficiently big though, the reconstructed models is broken up into multiple Wavefrom Object files and can be difficult visualise and render. I like doing most of my rendering in Blender, and the handy Python API for loading OBJ files makes the job of getting all the files in easy.
To grab a bunch of obj files from a folder into Blender simply script this in the console:
import glob
objects = glob.glob("Filepath\*.obj")
for obj in objects:
try:
bpy.ops.import_scene.obj(filepath=obj, axis_forward='X', axis_up='Z')
except:
print("Failed "+obj)
Just like that you create a scene with 100's of object tiles. Make sure they are viewed in outline mode, so that the display is zippy while setting up lights, cameras and animation action. Start off the render and go get a beverage.
To grab a bunch of obj files from a folder into Blender simply script this in the console:
import glob
objects = glob.glob("Filepath\*.obj")
for obj in objects:
try:
bpy.ops.import_scene.obj(filepath=obj, axis_forward='X', axis_up='Z')
except:
print("Failed "+obj)
Just like that you create a scene with 100's of object tiles. Make sure they are viewed in outline mode, so that the display is zippy while setting up lights, cameras and animation action. Start off the render and go get a beverage.
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