Showing posts with label HUD. Show all posts
Showing posts with label HUD. Show all posts

Tuesday, October 30, 2012

Trivial CMAKE for OpenSceneGraph

It is often fun to get open source projects working with Visual Studio since a lot of build systems leave out a few Microsoft specific vagaries. With CMAKE life in the last few years has become much easier, though sometimes it requires a bit of digging to locate the right incantations to pull in the right dependencies for a trivial project.

CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(AeroViewer)

SET(TARGET_SRC aeroviewer.cpp )

find_package(OpenSceneGraph REQUIRED osgDB osgUtil osgGA osgViewer osgText)

ADD_EXECUTABLE(aeroviewer ${TARGET_SRC})

INCLUDE_DIRECTORIES(${OPENSCENEGRAPH_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(aeroviewer ${OPENSCENEGRAPH_LIBRARIES})  


The aim of this quick dash is to add a screen overlay with the company logo to the default osgViewer. This requires adding a geometry node to the scene with some static geometry in camera space. Which ends up being equivalent to a HUD in osg parlance. After a bit of tweaking and rotations in texture space I got this, not too bad for a cold-start in OSG land. This bit of sample code is better for HUD's than the tutorial, the required projection and modelview matrices are encapsulated by the CameraNode.